ADD LIMB
This command will create a new limb from a specified mesh and add it to an existing 3D object. Limbs can only be added sequentially, so you must ensure you specify a new limb number that immediately follows an existing limb. The parameters should be specified using integer values. When a limb is added to a 3D object, it will not have a place in the object hierarchy. You can position the limb in the object hierarchy using the LINK LIMB command. Do not confuse LINK LIMB with OFFSET LIMB which sets the actual 3D position of the limb within the object.
SYNTAX
ADD LIMB Object Number, Limb Number, Mesh Number
RELATED INFO
BASIC3D Commands Menu
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EXAMPLE
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